The four progression levels
| Level | How it grows | Confirmed rewards |
|---|---|---|
| Profile Level | All earned XP | Account-wide progression rewards |
| Killer Level | Playing as Michael | Abilities, executions, skins, and other Killer rewards |
| Civilian Level | Playing a specific Civilian | Character rewards, starting items, and cosmetics |
| Weapon Level | Using Michael's equipable weapons | Weapon executions and related rewards |
XP comes from multiplayer matches and the single-player story. The four tracks overlap, but they do not measure the same activity: Profile Level collects overall progress while the other tracks reward investment in a role, character, or weapon.
Passive, Progressive, and story challenges
- Passive Challenges track broad Killer and Civilian actions automatically, regardless of the selected character.
- Progressive Challenges form ordered chains tied to Civilian characters, Michael skins, or weapon types.
- Single-player Challenges add optional goals to each of the six story chapters and award alternate outfits and unique cosmetics.
How Civilian perk card decks work
Completing matches supplies Perk Points, which players can spend to roll for Perk Cards. Cards are placed into customizable Perk Decks equipped to Civilian loadouts, letting players build around a character and preferred role.
Spending more Perk Points on a roll increases the odds of receiving higher-rarity cards. Perk Points can also temporarily upgrade cards you already own, raising their level for a set number of matches.
The official overview does not specify a complete card list, exact roll costs or probabilities, temporary upgrade duration, or duplicate policy. Check those details in-game before deciding how to spend your Perk Points.
Prestige and major unlocks
Players can Prestige after reaching the maximum level in a progression category. The system is designed as a longer-term reward track, but the official material does not state the level cap, reset rules, or every Prestige reward.
| Progression source | Examples of confirmed unlocks |
|---|---|
| Player levels | Civilians, Michael abilities, starting items, cosmetics, executions |
| Challenges | Skins, outfits, tints, profile items, and other rewards |
| Perk card rolls | Cards used in Civilian decks |
| Prestige | Additional rewards after a level category reaches its cap |



