The landmark ledger
The list below separates landmarks placed in a multiplayer map from locations that belong to the single-player story, so you can see where each place fits.
| Location | Where it appears | Film connection |
|---|---|---|
| Myers House | Haddonfield Heights multiplayer; named in single-player material | The Myers family home from the 1978 film |
| Lampkin Lane / water tower | Haddonfield Heights reveal | A named Haddonfield street and neighborhood reference |
| Wallace House | Orange Grove Estates multiplayer | Annie Brackett's recognizable film home |
| Doyle House | Orange Grove Estates multiplayer | Laurie Strode's recognizable film home |
| Smith's Grove Sanitarium | Single-player story | Michael's starting point before returning to Haddonfield |
| Phelps Garage | Single-player story | The abandoned-truck mystery on Michael's return |
Myers House, Lampkin Lane, and the Heights
Haddonfield Heights is the clearest map-level link to the original film. The PAX East demo identifies the abandoned Myers House among its modest single-story homes, fenced yards, and dim streets, while the map flythrough names Lampkin Lane and the water tower.
The separate single-player overview also calls out the Myers House as one of the memorable film locations players can visit. Use it as an orientation landmark; the reveal focuses on its place in Haddonfield rather than a room-by-room route.
Wallace and Doyle Houses in Orange Grove
Orange Grove Estates places the Wallace and Doyle houses across from each other on the upper streets. The official reveal describes the Wallace residence as a room-to-room space with a backyard shed, while the Doyle house has recognizable rooms, multiple points of entry, and a multi-story layout.
These recognizable homes become multiplayer play spaces. The reveal focuses on their broad interiors, entrances, and relationship to the neighborhood rather than a room-by-room route.
Smith's Grove and Phelps Garage are story locations
The single-player story begins with Michael's escape from Smith's Grove Sanitarium and follows the events that bring him back to Haddonfield. The official story brief specifically asks what happened at Phelps Garage and how the truck was abandoned, confirming both places as part of the reimagined narrative thread.
These places belong to the single-player thread, not the multiplayer map briefs. Their chapter layouts will determine how much of each location players can explore.
Film landmarks inside an expanded Haddonfield
IllFonic describes the project as a period-accurate 1978 Haddonfield built from the original film's locations and then extended into a living sandbox. That is why the game can place recognizable homes beside new districts such as Town Center, with shops, a cemetery, public spaces, and other environmental stories that were not presented as film locations.
Use film landmarks as orientation points, then learn the neighborhood around them. The game adds districts, services, and systems beyond the movie's original streets and homes.



